The first one is rather obvious: Get working on that Death arcana to open up the SP Adhesives – that drip feed of SP each round can make a real difference. Should you wish to do so then you’ll have quite a few options for Accessories. We’d argue that the mid and late game present much better damage options, and indeed much better healing options with Joker, but some players will likely opt for keeping their pocket healer present throughout. His repertoire of restoration and Wind spells make him essential in the very early game and will keep him relevant for quite a while. Whilst we’d argue that Joker can complete the task just as well, Morgana is at the very least considered as the early game ‘canon’ healer. Jade Wind Necklace: Passive: Wind Amp – 50% more Wind damage.Of the three here however, Bravery Sash has to be our favourite it reduces the HP cost of physical skills by 50% through the passive Arms Master – it’s not going to increase your damage, but those late game HP costs can really add up so it’s nice to have a buffer. Regent is another early accessory which increases Strength by a small amount and automatically grants Tarukaja, ideal for a physical powerhouse such as Ryuji. Grabbing a Regen Patch of sorts is a great early game option – you’ll want to spam his physical attacks as much as possible, and whilst the small amount of HP recovered each round isn’t that huge it’ll certainly add up. Then there is of course the small matter of the massive physical damage that he is capable of putting out, which is absolutely the direction we would go. He does have access to Elec spells of course, but given that other forms of disable are easier to apply we don’t tend to recommend you steer him towards that. Bravery Sash: Passive: Arms Master – 50% less HP cost for Physical SkillsĪs you might imagine, Ryuji is all about those physical attacks.Regent R: +5 Strength and Auto-Tarukaja.It’s worth bearing in mind at this point that Amp and Boost versions of passives do stack with each other, so when we’re recommending one of these in accessory form it’s because the character in question either does not have access to them naturally, or their usage can free up a skill slot whilst retaining the passives. Today we’re putting together a list of Accessories which, at least in our opinion, most suit their wearers. With such a varied selection of team mates however, it can be difficult to determine who should take what. Sure, there are the usual damage reductions and buffs, but if you dig a little deeper you’ll find some that house entire spells, ludicrous stat buffs and critical amounts of regeneration. Where others may confer simple beneficial effects, like immunity to an element or a reduction in damage taken, those found in Atlas’ most prized series can completely change a party member. Unlike the majority of RPG games, Accessories are given a great value in the Persona series.
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